Apoca LE turns the real world into a living star map. Walk to scan derelicts. Plant a headquarters in your neighborhood. Connect network nodes street by street to claim a sector. Six factions are already fighting over what's left of the old empire — your fleet decides what comes next.
What it is
Every street, park, and city block maps to a slice of contested space. As you move through the real world, your starship moves with you — discovering points of interest, harvesting resources, and bumping into rival factions defending their turf.
The game runs as a real multiplayer simulation. Your headquarters, your buildings, your network of claimed nodes, and your fleet all persist whether the app is open or not. Other pilots can scout your territory, raid your defenses, and answer distress calls in your sector while you sleep.
Core systems
Real GPS movement uncovers procedurally generated celestial bodies, derelict ships, and faction outposts. Scan them for credits, salvage, and rare blueprints. The closer you walk, the more secrets a sector gives up.
Choose a spot in the real world to anchor your empire. Your build radius expands as you upgrade, unlocking shipyards, refineries, satellite uplinks, and defensive turrets. Place them well — other players can raid them.
Network nodes chain across distance to project influence. Launch probes to push your borders into a new sector, then defend the chain that keeps it connected. Lose a critical link and the territory snaps back to whoever's closest.
From nimble frigates to dreadnought-scale capital ships, every hull has its own proficiency track and module slots. Mix weapons, shields, sensors, and utility modules — synergy sets reward focused builds with bonus effects.
Combat is per-weapon ATB: each weapon has its own cooldown rhythm and timing. Activate abilities, manage power, position your hull, and target subsystems. PvE encounters scale with your fleet's power, and PvP raids let you hit other pilots' bases — or defend your own.
A rotating roster of contracts and bounties keeps a steady pull of objectives. Distress calls spawn near active players in real time — answer one and you're in someone else's fight within seconds.
Energy regenerates slowly. Powerplants supply your buildings. Blueprints unlock the best modules but only drop from specific factions. Elite tokens and the Coin Shop give long-term goals beyond any single session.
The setting
The old empires burned. Their jump gates fell silent, their fleets scattered to the void. But in the wreckage, new captains rose — scavengers turned commanders, mapping the ruins of a galaxy that refused to die.
A catastrophic event shattered the major powers and left the galaxy in pieces. Six factions now contest what remains, each carrying its own answer to the same question: what does humanity become when the rules are gone?
The six factions
The Consensus Diplomacy · Shields
A post-scarcity civilization where AI Minds and organic citizens debate as equals. They prefer to redirect violence rather than create it — but their shields and sensors are the best in the galaxy, and their patience has limits.
The Hegemony Order · Heavy weapons
Twelve dynasties have ruled and twelve have fallen. Humanity-first, AI-distrustful, and built for war. Their ships are slow, their armor is measured in meters, and their railguns make craters you can see from orbit.
The Synthesis Swarms · Adaptation
An AI lineage that diverged from the Consensus and never looked back. They fight as collectives — drone swarms, hive minds, distributed cognition. Killing one of their ships rarely ends the encounter.
The Wanderers Mobility · Salvage
Nomadic crews who never anchor anywhere for long. They raid, trade, and disappear before reinforcements arrive. The Consensus calls them friends. The Hegemony calls them pirates. They answer to neither.
The Ascendancy Genetics · Elite crews
A meritocracy of the engineered. Their pilots are bred and trained for command from birth. Their fleets are smaller than the Hegemony's but the average crew is sharper, faster, and considerably more dangerous.
The Void Cult Fanatics · Forbidden tech
Worshippers of whatever caused the Collapse. They wield technology nobody else will touch and ships that probably shouldn't exist. Engaging them is rarely safe and never boring.
The pilot
Levels, traits, and class proficiency carry across every ship you fly. A guided onboarding picks a starting faction and walks you through your first hour. The Codex unlocks lore, blueprints, and narrative beats as you explore — including a series of encrypted contacts from a figure who calls themselves the Shadow Cartographer.
You decide whether to play as a peaceful surveyor, a contract bounty hunter, or a raider building a war chest off other people's headquarters. The world is the same either way; it just treats you differently.
Get on the list
We're wrapping the closed-beta phase ahead of an App Store release. If you want early access, drop us a line — TestFlight invitations go out in batches.
iOS only. The game uses your phone's GPS to track movement, requires foreground location permission, and works best with mobile data enabled while you walk. No Android release is planned at this time.